“Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.” ''-Chris Butcher
Chris Butcher is an engineer and programmer at Bungie. He joined the gaming industry in 2000, which was when he joined Bungie. Before he joined, he was working on his Ph.D. in graphics in New Zealand.
Butcher served as one of the two AI programmers for Halo: Combat Evolved, and as an engineering lead for Halo 2 and Halo 3. He worked on the game Serious Sam II, which debuted in 2005. Butcher did some additional engineering during Halo 3: ODST and Halo: Reach's development. His favorite memory of working at Bungie was of falling asleep on the walk home at 4:00am and waking up the next morning on a high school football field.
Background"My parents thought it would be a better choice if I was eight-years-old to be trundling around a high school might be a more appropriate environment with less bullying and stuff - and it was kind of funny and kind of weird as well." --Chris Butcher
He started taking high school math and science classes when we were just eight-years-old and enrolled in Waitaki Girl School. He began his first degree in math and computer science when he was 10, and completed it when he was 15.